The only thing that would really be in their favor to change is move speed, which is a variable you could set in the Create event.Īlso, use more than one texture page. There are some things you should use code for because a player will not need to mess with that code. You can also just lock your player by holding more than one arrow key at once, which is a simple else statement fix. I also noticed that in your test rooms, there are some many areas where collision just fails and you can break the game (slope collisions just don't exist). There are a lot of instances where you use many more objects than necessary as well (do you really need 5 separate objects for a battle transition?). I understand using Drag N' Drop for a beginning, but the problem is that everything is very disorganized here. Like, it functions for the most part, but this is not a feasible engine.
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